We have a release date for the PC-Version! Nova Nukers! will hit Steam at the 15.03.2018! PS4 and Xbox Versions will follow in summer 2018!
Here is our brand new Release date Trailer:
Nova Nukers! is a multiplayer battle game for up to 4 players (online and local)! Explode your friends on colourful planets with a large variety of bombastic items!
Jump into online multiplayer to play with players from around the world, invite friends from your friend list for a private online session or get together with them at your place to enjoy the action on your home couch. Alternatively you can also test your skills first and battle the AI-Bots at 5 increasing difficulty levels.
Pick one of 5 characters and start battling to unlock all 6 planets, 14 items and 20 different character skins. Explore the planets different settings such as a snowy ice, dusty desert and hot lava.
Nova Nukers! fast paced combat system and environment destruction will launch all your boredom into orbit. The vast amount of explosions and craters will always keep you on the edge and wary of the dangerous core underneath the planet’s surface. In addition, the catch mechanic establishes exciting duels that will show who of you is the best Nova Nuker!
Try out different game modes and explore additional settings to customize your games and make them as ridiculous or balanced as you like!
Nova Nukers! will be released with online and local multiplayer on PS4/Xbox/PC Early 2018
Nova Nukers! ran under the working title "Ramble Scramble" up until now - hence the old logos.
With a variety of distinct massive weapons and grenades, up to four players are able to cast mayhem on each other on miniature planet battlefields. The integrated high precision destruction-mechanic allows you to wreck the planet with diverse tools of destruction, leaving a new challenge for every match!
We came up with the idea back in summer 2014 when we asked ourselves why there are no games which inculde a precise environmental destruction. Since then we worked on the project when we had time - and started spending full-time on the project in June 2015 when we had our own office to work in.
More info to come!